# Runes

Providing users with skill-based decisions is a priority for Taunt Battleworld. <mark style="color:red;">**Runes**</mark> are tactical choices that Contenders make for their warriors prior to fighting in Brawls.

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Runes, if activated, can provide buffs to a player's warrior or nerfs to the opposing warrior.  The activation of runes is dependent on the choices of both players.&#x20;
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During the tournament registration process, players select a Rune choice for their warrior, and that selection will persist in every Brawl throughout that tournament. Down the line, we are aiming to evolve this choice into a round-level decision.

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**There are a total of 5 rune choices:**

* Mind
* Spirit
* Energy
* Body
* Death
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Runes interact with one another according to this diagram:

<figure><img src="https://863403952-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FWwzKlpsvUJY5hXwd8Bmh%2Fuploads%2FdAMhltVV3c9xkxx0Zxyo%2Frunes2.png?alt=media&#x26;token=2758e40d-8eb2-47e3-b8f4-7471f2d762ee" alt=""><figcaption></figcaption></figure>

## <mark style="color:red;">Rune Activation Logic</mark>

* By default, runes are activated
* However, if a player (e.g. Player A) selects a rune that precedes the other (e.g. Player B) according to the rune diagram, then only the preceding rune becomes activated (e.g. Player A)
* Example:
  * Player A selects Spirit, and Player B selects Energy
  * Because Spirit precedes Energy, only the Spirit rune is activated.
* If both players select the same rune, then both runes are activated

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With each season, Rune activation logic will be shuffled (i.e. the order of the Runes)
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## <mark style="color:red;">Rune Activation Effects</mark>

Every rune choice has its own activation effect, and that effect can be further amplified if the Race of the warrior matches with the associated Rune.

This table describes the Races and their associated Runes:

| Rune   | Associated Races                                    |
| ------ | --------------------------------------------------- |
| Mind   | Squids, Decentral Games                             |
| Spirit | Humans, Floyd Mayweather, Cris Cyborg, Andy Ruiz Jr |
| Energy | White Hairs, Mad Rabbits Riot Club                  |
| Body   | Scales, Super Yeti                                  |
| Death  | Undeath                                             |

This table describes the rune activation effects:

| Rune   | Activation Effect                                                                                                               |
| ------ | ------------------------------------------------------------------------------------------------------------------------------- |
| Mind   | Slight buff to both projectiles and kicks. Receives increased buff If warrior is Squid, Decentral Games                         |
| Spirit | Slight buff to both kicks and punches. Receives increased buff If warrior is Human, Floyd Mayweather, Cris Cyborg, Andy Ruiz Jr |
| Energy | Buff to projectiles. Receives increased buff If warrior is White Hairs, Mad Rabbits Riot Club                                   |
| Body   | Buff to kicks. Receives increased buff If warrior is Scales, Super Yeti                                                         |
| Death  | Buff to punches. Receives increased buff If warrior is Undeath                                                                  |

### <mark style="color:red;">**Future Preview of Runes**</mark>

We want this choice for users to be engaging and involve a bit of game theory. Eventually, Runes will evolve from a tournament-level choice to a round-level choice where users will be able to select a Rune prior to every round in their fight, along with data on their opponent’s historical rune selections for that warrior.&#x20;
