# Archetypes

<figure><img src="https://863403952-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FWwzKlpsvUJY5hXwd8Bmh%2Fuploads%2FMSmvXmoVBdQ7MSBgRxiH%2Farchetypes.png?alt=media&#x26;token=ae5a2bc9-ac3f-4414-b549-289608534efb" alt=""><figcaption></figcaption></figure>

All warriors, at mint, are also assigned an Archetype. Each archetype comes with its own set of moves that define its fighting approach. Down the line, there may be ways for players to change their warrior's archetype.

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There are **5** archetypes:
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### <mark style="color:red;">Puncher</mark>&#x20;

Punchers are focused on punching-based attacks. They have access to a wider range of punching moves than other fighters, such as side and heavy punches.

### <mark style="color:red;">Kicker</mark>&#x20;

Kickers are focused on kicking-based attacks. They have access to a wider range of kicking moves than other fighters, such as double kicks and flip kicks.

### <mark style="color:red;">Defender</mark>&#x20;

Defenders are focused on protection and defense, with special moves focusing on heavy attacks with knockback effects.

### <mark style="color:red;">Agile</mark>&#x20;

Agiles are focused on maneuvering around the arena, with special moves focusing on mobility and dashes.

### <mark style="color:red;">Wrestler</mark>&#x20;

Wrestlers are focused on grappling and throwing opponents.
